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Information of texture to distinguish between the types of terrains in the environment are not defined by clear boundaries. In this paper we illustrate that an image consists of a composite texture of regions. Using Image Processing Algorithms, the type of the terrain is identified, and accordingly the appropriate velocity of the robot is derived, so that the robot can traverse over that particular terrain. It’s a real time process, and the speed of the robot changes with a change in the terrain in the environment. A video camera will be mounted on the robot, with a similar perspective to the driver, which takes the video of the road, with different classes of textures when the car is in motion. These textures (loose stones, grass, ground, concrete, asphalt, slopes) will then be processed using Image Processing Algorithms. Based on the results obtained after applying the algorithms, the velocity estimations are done and the speed of the robot changes accordingly.


Wavelet transform WCF FIS

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How to Cite
Nanavaty, A., Patel, R., & Kandoi, A. (2015). SPEED CONTROL MECHANISM USING TERRAIN DETECTION. Students’ Research in Technology & Management, 1(2), 97-108. Retrieved from


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